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EverQuest II: EQ II Extended Fan Faire Panel

Make no mistake though, SOE’s foray into this space is a significant departure from what Turbine is doing with Dungeons and Dragons Online and Lord of the Rings Online. Rather than change their existing service, as has been the trend before now, SOE plans to offer EverQuest II as a concurrent service, operating completely separately from EQII Live (the current subscription based game). This new game will include an item shop that will indeed sell items with stats attached, but will otherwise be free of charge. As is the case in most MMO circles, the idea of Free 2 Play is a an emotionally charged one among the EQ II faithful, so developers David Georgeson, Rich Waters, Greg Spence and Tony Royce set out to answer some of the most common questions and concerns.


First, they pointed out a number of times that EverQuest II: Extended is a completely separate service from the one that players have known and loved for so many years.

The reason, we were told, was that player feedback had told them that their current players didn’t want to have a stat-infused item shop show up in their game, that they felt, like so many of our readers here at MMORPG.com, that players should have to earn what they get rather than buy it.

The Extended version of the game is instead to be seen as a F2P “attract mode”, meant to bring it to the attention of a generation of gamers that hadn’t necessarily had a chance to try EverQuest II. Being a game of six years old, EQ II isn’t attracting a lot of attention from either the gaming media or players, both of whom are naturally prone to look toward the newest and shiniest new thing that’s being talked about and not into the past. Put more simply: The developers feel that they have a game that is rich and deep in both content and storyline, and that no current or newly released MMORPG can match it on those terms. EverQuest II: Extended is a way to not only allow those people to try the game, but also to make them aware that the game is currently living and thriving.


In response to player fears that Extended will draw people away from the current service, they were also quick to assure their fans that the new game has been designed to encourage F2P players to upgrade to the subscription service without requiring it, thus actually feeding the current subscriber base rather than diminishing it.

In response to deeper player fears, the team went out of their way to point out that this move was not a part of a larger conspiracy. It was not a slippery slope to make EQII subscribers beg for F2P mechanics. In short, this move isn’t evil, and is rather intended to breathe new life into the current product.

   date :08/13/2010   
    

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